Parametric Masks

Aloha everybody, and welcome to Weekly Edit Today I will use an Edit My RAW that Jack sent me

I'm excited to be using my compositing method on it It's become a normal part of my workflow now I wanted to show you a website every week that I'm really interested in This one you have to go to! It's pixelsus There are fantastic articles in here: everything from technical to artistic

The blog posts are great A lot of it is specific to Darktable, but it's not all about Darktable You could easily spend the whole evening here This is an awesome website I want to talk about parametric masks today, and what those crazy little triangles under the Settings do

Before I do that, I want to use Inkscape to make an image we can work with This will make it easier to visualize how the Parametric Masks work If I hold down the CTRL key as I pull a rectangle, it makes it a square I want to give this square a gradient fill from one side to the other I'll use this button here

See: Linear Gradient See, I have an alpha on this side Here's how you change these gradient fills in Inkscape You click on this little pencil down here and it says "edit gradient fill" Then up here are the gradient fills and the stops So, I go to the stop with the alpha

There it is See, my Alpha is at zero I'll turn that all the way up and set it to White Now it goes from red to white I want a second one too

I want to go from top to bottom with dark on the bottom and light on top So, I'll duplicate this square and rotate it around itself Then I'll adjust the Gradient Fill here Oh, you've got to go to 1 and then back; there you go Okay, like that

I'll set its alpha so I can see through it Got to set it for both stops 57 and 57, so I've got the same alpha on both So, I go from red to light red to white to dark, and that's two Gradient fills on top of each other with alpha blending I'll export these two as a PNG

I can open this in Darktable There we go Here's our darker and our lighter sides and our red and our not-red side, so we've got two parameters This is what we're going to work with here: the Parametric Mask This is all so small, it's the perfect opportunity for me to show you how to change the panel width and the size of the font in Darktable

Let's leave Darktable and do that I'll open either a text editor or just a terminal window, and this is just a text file, so you can edit it with anything that doesn't do formatting First, we'll make a backup copy of the RC file We'll go to the directory that contains the RC file That's in

config/darktable If I look at this, you'll see that there's darktablerc, and it's small; it's just a text file Let's look at it, but before we do anything with it, let's make a backup I'll cp that to itself with just a backup extension: cp darktablerc darktablercbak Now here's my original and here's my backup I'll edit darktablerc You'll see that it's set up where there's a key value pair, so there are these keys, and then there's an equal sign, then there are values after them

We're looking for "panel" If I look for panel, I finally find it at the third one down: panel_width=300 Let's change that to 370 So, now when I open Darktable, I see my original image, and now my panel is wider But it didn't change the size of the little triangles or the fonts So, I'm going to change that

But before I change that, I want to show you something about editing this rc file If I go in here and I edit this rc file, and change my screen dpi to, let's say, 140 Then, when I look at Darktable there's no change If I exit Darktable and open it again, you'll see there's still no change The reason for that is that Darktable over-writes this file every time it closes, so that any changes you make to the GUI or core options get saved

So, make sure Darktable is closed before you go edit We'll go to "screen"; see it set that back to 100 We'll change it to 130 There we go So here we are, and we've got the right size panel and the right size fonts

Wonderful We'll open our image here I want to do something so that you can see the difference between the part we're working on and the part we aren't working on, so I'll just make everything blue I'll do that by just bringing this down There we go

So, this part was red I'll take a Screenshot There we go

So, this added blue to the whole image This line here, between the Screenshot and the working area can be rotated by clicking on this It can only go in 90 degree increments, though; you can't do diagonal So, this on the right is the part we're working on, and on the left is the original It made everything blue, so it made the parts that had red in it a little purple, and the parts without color became blue

This part had a little red in it, so it's a little purple This part had no red, so it's just blue It goes from with the black or grey added to just the white added down here So, we've got four different colors If we look at our Parametric Mask, there are two different sliders

One says Output and one says Input For right now, I'll just worry about the Input because it's the real workhorse here You'll see some indicators up here These are different tabs They are different channels

Some of the modules have even more channelsThis one just has five There's an A Channel, which goes from green to magenta B Channel is blue to yellow Chromacity is basically the amount of saturation

And Hue I'll just deal with the L Channel to demonstrate this to start What these sliders do: if I move both of them, it makes it easier to visualize what's happening They say everything on the outside of these triangles — everything on this side — 'don't apply any of this effect' Whatever I did up here, and it doesn't matter what I did — don't apply any of it

And the stuff on the right-hand side: apply the effect In this case, making everything blue So, if I move these to the right, we'll start to exclude certain parts of the image from being adjusted These parts here are in this darker area That's why they don't get any of the blue

Likewise, if I pull these in, the lighter parts of the image won't get any blue either Now, why are there two triangles? Well, the top triangle is where all of the blue is being affected, and the bottom triangle is kind of a ramp It says, all of the effect, wherever the top triangle is, and go down so that none of the effect happens where the bottom triangle is Then, everything to the right of the bottom triangle gets none of the effect So, here we go

We'll move this one over and you'll see we get a fuzzy line here now This is the point, right here, where THIS triangle is When I move this triangle to the right — over here That's where this triangle is So, if I take this top triangle and move it on top of this triangle, it will make that dividing line right there

Watch Like that So, if I want the transition to be from here to here, I could look at this and say, "oh look; that one's at 91" and move both of them over to where I want it to stop and say, "oh, that one's at 81" and take one of them and move it to 91 and the other and move it to 81 Then I have that exact transition I can do the same thing up here by taking this triangle and moving it out to the side

So, if I put them close together, the transition area is short because they're right next to each other The difference is only between 40 and 43, in terms of how bright it is So, if I take this bottom triangle and move it over, eventually this is going to fade out to nothing Then the blue will go all the way to the end and stop being affected right there So, if I turn this like this, I can kind of see what's going on, but not really

Well, there's this Mask Indicator, and this makes a huge difference What this does is paint yellow — bright yellow– everywhere where there's a mask So, let's move this one back and turn on our Mask Indicator Now, this says "where is this effect being applied?" On this side, you see a sharp edge That's because these two triangles are lined up right over each other

On this side, it's really diffuse It goes from here to here because our triangles are separated So, if I want to know what point to put my triangles at so I get a smooth gradation from none to here, I can remember where I am here I'm at 43 Then I'll take both sliders and move them both until I get just to the end there

There we go: at 20 Okay, so if I take the top one and move it back to 43, I will get my nice smooth transition that I was talking about So, the blue is being applied fully in this area and fades out so there is no blue at all being applied here Okay So, this was our original

It was all red, and we're adding blue You can see that there's no blue being applied here because this red and this red are exactly the same Likewise, when we get down here to this end, you can see there's no blue being applied here because this white and this white are exactly the same Okay, let's apply a second mask and we can combine these I'm going to put these over each other because I think it will make it easier to visualize And that gives us these sharp lines

Now, let's look at our Chromacity channel Once again, I'll turn on my Mask Indicator I'll bring down these two This has to do with how saturated it is I want to be able to visualize the whole thing, so I'll turn off my L Channel

Okay Go to my Chromacity, and bring this down I see that, at 30, it's the most saturated pixels right here The least saturated pixels are down here at zero So, if I want to apply more of the blue to the most-saturated pixels, I'll have it be that this number 30 is where this triangle needs to be

Let me explain why Where this gets applied is between the two triangles So, I want to apply a maximum amount at 30 and a minimum amount at zero So, I can take these two and move them all the way over here And take this one and move it over to 30

Now, what this says is between these two triangles gets the full effect, and on the outside of those two triangles, not between them, gets no effect So, this gives us a nice ramp here We can see our Mask Indicator, this yellow, showing us not being applied at all in the unsaturated pixels and being applied fully in the most-saturated pixels If I combine that with where we had our L Mask I'll make this not a smooth ramp but a sharp line, like we did last time, by putting these two triangles right over each other There we go If I bring these in and these in, you'll see that we can combine masks So, this is saying that everything that is brighter than this number and everything that is darker than this number doesn't get it

And, on the C Channel, everything that is less saturated than this amount doesn't get it So, only this amount here will get blue So, let's turn off our Mask Indicator and see where our blue is applied There it is Now, if I wanted to make just these pixels get the most, I could take this and ramp it up to 30, and that down

And I can take my L And these pixels here — this is the Eyedropper tool — will indicate where a particular area is on this chart So, I want the maximum effect right here at 207 That's where this little Eyedropper bullseye is

So, I'll move these over and I'll say "maximum effect right there" Oh, it gets brighter as I go away Well, I can go like this and create a double-pyramid that maxes out right there at that level That gets the maximum amount of blue right there in that corner I can reverse polarities of individual masks with these little pluses

And, I can reverse the polarity of all the masks with this This re-sets all the masks back to their original values Okay: Mask Blur Let's talk about that Let's say we've got a mask that goes from the darkest to the lightest, so that the lightest parts of the image are getting the full effect and the darkest parts are getting less of the effect

But, let's say I wanted that to have a sharp dividing line So, I line up my triangles Now I've got this edge I don't want that edge; I want it to be smoother So, I can use a Gaussian Blur

I assume it's a Gaussian Blur — on this Mask Blur That makes my mask have a blurred edge In this particular instance, it's about the same as doing this, but that's not always the case for instance, this has some cross-hatching, so the Mask Blur is much more applicable If you've got trees and stuff, it can get really complex and you'll use a combination of different things to see what's going on

So, what do the top triangles do? Well, this is Output It's a lot like the Input The triangles on the left and the triangles on the right work the same But, it has to do with what comes out of the module, not what comes into it Once again I can limit the output by — if I turn on my Mask Indicator here I can see what I'm doing — by moving these sliders

Then I can see that it won't apply any of the effect to these brighter ones I can use that to protect highlights; I can use it if I'm darkening up the scene to reduce the effect in the shadows; I could feather the shadows like this so that a little bit of the effect goes to the darkest, but it won't let me get all the way to the black, because as it gets darker and darker, there's less and less of the effect — so I can protect my highlights and my shadows, like this So, if I'm extending contrast, I might want to do this on my output, just by default, to make sure that, as I extend my contrast — let's say I do a Contrast Curve, but I don't want my whites to get all the way white, and I don't want my blacks to get all the way black — so, this protects me Okay, that's mostly Parametric Masks They can be combined with Drawn Masks in complex ways

We'll discuss that in another video Alright, here we are Now, on this one, I really want to get rid of the haze I've got some interesting ideas for how to do that I want to split the picture into two parts and deal with the sky separately from the bottom

So, on the sky, let's see what colors we've got first Well, that looks pretty neutral: a little blue Then down here? Oh, that's very blue Okay, well let's store that there, and this, so that we stay pretty neutral there And it looks like we need more contrast and more blue-reduction as we go down on the screen

Well, we can use that to our advantage and use a Drawn Mask So, Drawn Mask, Fountain Fill Okay Let's make that larger So, I want it to have a little bit of effect up here and a lot of effect down here

I'll turn on my Mask Indicator I can see that it's reversed, so I'll hit this minus here That toggles the polarity Alright, I can turn off my Mask Indicator and turn off the indicator for my line Now, I said I wanted to increase the contrast and get rid of the blue, and — oh, we've got minus colors here: minus four, so we've got green in there too

I want to get rid of that The sky should be a little bit magenta, and blue, but certainly not green Okay, I'll get rid of these midpoints Since I'm reducing color, I'll take my curves and move them toward the middle So, we've got a little green here

I want to get rid of that Very carefully bring this down I'm watching this number as I go That's -14 now

If I just put my mouse over an area where there's a pull point — these little white circles — I can use the mouse wheel to move it up and down That's really cool Okay, so now we're at +05; that looks good That's an awful lot of blue though: -10

So, I'll go over here to the B and do the same thing Use my mouse wheel to give me fine control And we're down to -5, -3 Right there at -3 A little bit of magenta

So, that's going to be a lot less blue I want more contrast on the L Channel, so I'll open up a new Tone Curve I'll use the same mask So, if I go to Drawn Mask, it gives me the option here of selecting that mask that I just used Here it is: Tone Curve

Once again, I need to reverse it Now I want to increase the contrast down here So, I'll use my Eyedropper Tool and change it to an Area Then pick that area — that's from here to here It's the pink, not the green; the green is these points

Okay, so I'll take my pink and increase one side of it and decrease the other side thereby giving me a little more contrast in there I'll give myself a lot of contrast There we go Let's see: I don't want to come down too far Before, and after

Well, we got rid of a lot of the haze We certainly didn't get rid of all of it, but we want it to look believable I'd like to concentrate on this separation in here, and be able to see more of that I wonder if that's possible I'll open a new Tone Curve

Once again, I'll use the same mask Reverse it Okay, my Eyedropper Tool Change it to Area We'll look at the difference between these two tones

There it is I'll bring up one side, bring down the other side to give me a little more tonal relief That made a big difference See this line of clouds? It separates from the background better like that I like it

Okay, I usually use Lowpass and Highpass Filters to do a lot of work, but I like to use different modules I want to show you guys how to use the Equalizer — or ways I use the Equalizer– One of the things I want is to be able to see the clouds pop from the background more So, I want to find the right size on the Equalizer with the Luma Channel to give me that kind of separation I like to open a Tone Curve and give yourself an artificially large Gamma

You won't know how big to make it until you start working with the Equalizer, but then you'll see, and you can go back and forth and adjust I use the Blend Operator Difference It shows me any changes I make So, if I pull up one end, I can see where the differences are So this is the size that the Equalizer is dealing with: things this big

And if I bring up another one, it gets to a little bit smaller size Once again, and smaller And smaller still I want to separate these clouds, so it looks like I need the largest size Like that? Okay, let's try that

So, I've got to go back and turn off my Gamma, then go back to my Equalizer Instead of Difference, I'll put it on Normal Let's see what that looks like From that, to that Well, it actually looks a little heavy, so I'll pull it down a little

Now, see this up here? It's starting to clip these highlights — because the Equalizer increases contrast So, it doesn't really just increase the darks darker to increase contrast; it also makes the lights lighter We'll probably need to bring down our Exposure a little to compensate for that We're getting a little bit of red fringing in here So, my Highlight Reconstruction — I want to bring my Clipping Threshold down a little

There we go; it went away Now, what that does is say "how bright do I make all the colors equal so that it looks white and we don't get color tingeing?" I brought that down from a full value of 1, down to a little bit lower value: this time 092 I want to add a little detail in the clouds and get more separation in these brighter areas I'll use the Equalizer again Make a new instance

This time I'll use the Darken Mode Zoom in here And I'll start pulling up the contrast until I get to the point where I'm starting to see the kind of details I want That looks good That makes these clouds more 3-dimensional

Now I can start pulling these down until that goes away Oh, a little bit there! Come back up And there we go So, that's a different way of doing that from using the Difference with the Tone — where you set a Gamma and then you put your Equalizer on Difference What I did was set it to the mode I was going to use: Darken in this case or Normal in most cases — then I brought my levels up without bringing down the other ones — kept bringing them up until I got the effect I wanted, and then started bringing them down until I stopped getting the effect

Then I knew what range I wanted to be in So, there are two different techniques Alright, there are our clouds Oh, they look so much more 3-dimensional now And I think they look a little overboard

I'll bring down the equalizers a little with the Opacity Bring that one down a little and bring this one down a little Oops, not Mix; Opacity There we go I'm much happier with the sky now

Alright, I'll save the sky and work on the bottom The way I save the sky is I've got a little pre-set here that I did, where it saves it to config/darktable/watermarks So here's the directory structure: config/darktable/watermarks I save it as tmpjpg and I have a little script that just converts it into tmp

svg And I just keep re-using these two files So, the thing I have to remember is to move this from Create Unique Filename to Overwrite When you save a pre-set, (Store New Pre-set), it doesn't let you save on Conflict Overwrite So, you have to remember to do that each time So, my magic formula is a JPG at a quality of 93; that seems to yield me the largest possible file size that still functions with the Watermark Module

I'll use the Watermark Module for compositing this with the bottom I'm doing all my work in SRGB I got tired of switching back and forth between web-based content and my screen, so I'm just doing all my work in SRGB now There we go; I'm exporting it Then, I've written a script

It's quite simple Let's see cat bin/watermarkzsh And it just says — it calls inkscape with a '-f' and says 'take tmpjpg -l and save it as tmp

svg' So, I can just run that script And it runs, and that's it Now, I can take this, go to my History, and ditch everything There we go Now, let's work on the bottom

Here's our original we want to work on the bottom We're not going to worry about the sky at all because we've already done that So, I'm looking at this grass, and it looks like there's some fringing, but I notice that there's no option for Chromatic Aberration Controls on Fujifilm I think it uses a different sensor

So, let's look at our Demosaic-ing options Oh, look at that: these are different Okay, well, there are three options here: VNG Oh, I like that third one It got rid of almost all of that fringing What happens if we add a little color smoothing? I think that helps If we go all the way to the other side? Oh, it looks fine to me that way too Well, let's do that

This has an awful lot of green And the green is — it looks like it's too much brighter than the yellows I'd like for these fall colors to really pop I mean, it's a fall day These are brightly-colored trees, right? So, the first thing I want to do is look at replacing the L Channel with a different one

I'll take a Screenshot so I can compare First I'll look at the least-likely suspect, which would be the blue That gives me quite a bit of separation back here Okay; it looks horrible up front, though Look how contrast-y it is

Then the green: I expect that'll make the greens too much Yeah; wow! Those greens are really a lot Yikes Okay, how about our red? Oh, that looks more pleasant doesn't it? Let's make it the same as the one on the left Oh, I like that better

Nice It looks like we're losing a little detail Yeah Do we need to add some of the blue in to get some more of the detail back? Oh, that seems to help Okay

Look, we're getting this fringing here And up here too Look Little spots of it, these little yellow dots Now, this happens some times with this Lightness

I find I can get just about the same effect if, instead of using Lightness, — What have I got here? I've got 1/4 blue: 3/4 red Okay, let's see Move all that back to normal Re-set back to normal; there we go And go to the Grey

And this will make a grey image Let's see: this was 3/4 red and 1/4 blue, my formula Then just apply this to the L Channel only And we're not getting those yellow dots Okay

Oh, I do like that better But I don't think I want it to be exclusively that So, I'll take my Opacity and turn it down a little so it blends in with the original Okay, now I've got detail and I like my L Channel a lot better My trees are separating from the background better too, and lightening up a little

Good What else do we want to do? There's a lot of blue back here; I think I want to pull that blue out Okay, what kind of colors do we have here? Well, we should be yellow and green, because it's trees I see here that we're a little into the blue territory, and we've got a little bit of green Okay

So all we've got to do is switch our blue to yellow and we'll be all set So I'll take out that midpoint and bring down the blue until this midpoint here is up into the yellow a little Much nicer I'd also like to increase the contrast a little as I go back I don't want it to necessarily get darker, so I'll work on the contrast

I want this to be the brightest and this to be the darkest, and I'll try to emphasize the contrast between these two Once again with the Drawn Mask I don't want much of this contrast in front, so I'll make it a little smaller I can use my Eyedropper In this area I'm up around here

Bring that up a little And over here, I'm down there; I'll bring that down a little That gives me a little more contrast That makes the background pop better What else? Well, we were working on the Equalizer; let's keep working on the Equalizer

I want to separate some of these items, like these trees and these trees from each other, maybe make this pond here a little more separate So, let's use the Gamma trick again Come up with the Tone Curve Give it a huge amount of Gamma Then go to my Equalizer

Change my Blend Mode to Difference and start messing with these things Now, see: I'm trying to see these trees from the background Now, that starts getting complex It's not SO bad Let's see if I take this and slide it over a little, towards the larger side — that looks a little better

Okay, so I'll try to stay away from over here, because I don't want to add a lot of detail contrast Then I'll bring all of these up There we go; they're all up Now I can see these trees popping from the background And this is going to look a little clumpy up here, so I might have to use a Drawn Mask

We'll see Okay, take my Gamma and turn it off Take my Equalizer and change it to Normal Then use the Opacity to figure out how much of it I want Alright, I'm looking back here to see how much of it I want, then I'll look at the front and see if I want to turn it down or not

That looks pretty good, and it looks pretty good up here too; I think I can just use it like that Alright, I want some color too So, same thing with the Chroma I'll go with the same sizes Bring them up

Ah, yes; now the trees are starting to separate from each other The nice thing about adding color with the Equalizer tool is you get spatial contrast in color, which is nice I'd like for the front to be more colorful, but I can deal with that later after I combine these images I'm just dealing with the things near this transition zone now Maybe a little more detail back here

Just like last time, I'll do my detail with an L Mask I'll bring up my levels until I find the ones I want there and there, and then bring them down a little Use a Parametric Mask so that the darker areas get less of it and the lighter areas get more Before, and after That's exactly what I wanted

It looks like it's time to add the sky We'll go to the Watermark Module and select tmpsvg This is that file we made Okay, there's our sky: nice How do we want to apply it? Well, I can't use the L Mask because I've got things that are bright and things that are not-bright in the sky

And I've got things that are bright and not-bright down here But there is an awful lot of blue in the sky So, let's see if we can use the B Channel on the Parametric Mask Let's see: tmpsvg We go to Blend; we select Parametric Mask

And let's go the the B Channel We'll use our Mask Indicator to see if that makes a difference I'll bring up these levels until I start Ah! There we go Okay Oh, I'm getting into the sky here I'm looking at these two numbers to see how high I can still be and not get into the sky 99

Okay, so we'll start there Then I can bring this bottom one down 99 Okay Bring this bottom one over to feather this edge

There we go Maybe a little Mask Blur too Not much; maybe 2 pixels or so Okay, let's see what that looks like Well we've got a little bit of an edge here; let's see if we can bring the blue down some more

Ah, that feathers it Alright It comes down here, though; I don't want that So, let's combine our Parametric Mask with a Drawn Mask Use my mouse wheel to make the transition smaller

Okay, let's see what that looks like Before, and after Hey, that's pretty good How about where these trees are? Before and after That's not bad

Okay This is a little bright here compared to the background So, I think if I make a fountain fill that goes from here up to here, and just tries to match that tone a little, that will help things Tone Curve Drawn Mask

And, like that Okay, I'll get in there Using the Eyedropper Tool with Area Now, these dark parts here are the parts that I want to get darker But these light parts here I don't want to get darker

So, first thing, I'll pin this point so it doesn't get darker Then I'll take these darker parts, figure out where they are, and bring that down to get a better match Ah, yes; there we go Then, last but not least, I'll take my Watermark Instead of applying it at 100%, I'll bring it down maybe to 75% or so

79% I was having some blown out areas up here, but by bringing down my Opacity, I picked those up My transition looks really good There are no halos or anything That looks really good

Okay, last trick when you're applying Compositing this way: You can take your Y Alignment and just move it a little bit See how I did that? It moved down That gets rid of any kind of border you might have had Hey, that looks great Now I'll save this

Then I'll add some more color and brighten up the front Let's do that I want that There we go I'll save this as a TIF, because that way it doesn't lose any information

Okay, now we're done exporting There's our TIF Now: increasing the color and brightening up the front a little I'll brighten the front first, then adjust it as I increase the color I don't know where I'll increase it

This will be a matter of taste, so I'll slide around Oh, my direction was backwards; there we go Alright; I think that's what I'm looking for, but I'll have to change it when I start applying color with another Tone Module I'll apply color with the Multiply, based on the L Channel — because I think that will look good for this I'll give it a little punch by giving it a little bit of an S curve

Bring my Opacity down to zero to start, because it comes on so strong Change my Blend Mode to Multiply As I increase my Opacity, the color will get richer and richer I can go back to my Gamma Curve and try to keep pace by not letting things get too dark I'm up to 45%; that's too much

I'll bring it back down Hey, that gives it a little punch This looks a little blue in front? I'll take a look What have we got? Not too much It probably should be a little more yellow Well, let's add that and give it some final touches You know, instead of adding yellow everywhere, I think I want the lighter parts to be more yellow because that's how it looks when the sun is shining on things

So, let's use the Color Correction Module The way that works is the white dot is for highlights and the blue dot is for shadows So, if I get my sunny spot here, and find my highlight color that looks good, I can apply that with a Drawn Mask so that the front, towards me, is getting the most of it There we go Now it looks more like the sun ish shining here

That makes me happier What do our numbers look like here? We're more yellow Maybe a little too much yellow So, I'll use my Opacity to bring that down just a little I'm looking at these numbers here

I'd like for this number to be twice this one, but not crazy-twice This is 13; twice would be 26 I'm up to 30, so that's a little yellow — but I wanted a little of a sunny feel, so I think I'm right there Is there anything else I'd like to do? Some final sharpening once again, we'll use the Equalizer

Let's go in and see if we can do a little bit with the clouds That's a little contrast there And so is that Yeah, we want these lower numbers right here And then we can apply our edges

Can't apply edges if you don't apply the Luma Channel, because the Edges just adjusts over how much distance the contrast is enhanced So, that shortens it up and gives us some nice edges there I don't want that everywhere, because, look; we're getting some halos here So, I'll say only do that Darken, and do it mostly on the lighter images Okay, so we've got a Parametric Mask and we changed our Blend Mode to Darken

That gives us more definition here, and doesn't give us the halos here I think the whole scene is a little dark That's easy enough to fix A little final contrast adjustment there We still look good on our colors

Okay That's it I hope you like it, Jack I wanted to show you a couple new things I've been working on One of them is this Lab Color Reference Chart

It's a work in progress I've been going through images on Google Images and my own images, and finding instances where I find that colors are indicative, and then coming up with numerous — like a dozen– instances of each and looking for statistical correlations I've mapped them There's one on Skin here I go from pale to dark, and these are all in LAB

I've got a Foliage one The Sky I'll do additional ones, probably the Sun and maybe Concrete and Asphalt colors These obviously would vary based on lighting, but they're good places to get a starting point If you're working on somebody, and you say the color just doesn't seem right, you can look and see where you stand in reference to a lot of samples that I looked at

I use these foliage ratios a lot for setting my White Balance And this really helps with the sky; I've used it a few times myself Yay! We got our first Patreon contributor this week!!!!! My wife and I celebrated There's a Patreon Support button here If you have free time in your life and you want to do something really fun, come out here and shoot with me

We can go shooting together I've got this Shoot With Harry page you can go to: shootwithharrycom It explains how you can book time to come and shoot with me We can go see lava, and we can go up to the mountains and stuff like that I can teach you a lot about photography; I can teach you stuff I know; I can teach you stuff about post-processing

We can work on the computer together here You can enjoy Hawaii and I can make a little money, so it's good for everybody Everybody, I'm having a great time Please send me your RAW contributions so I can do them in Edit My RAW I will see you all next week

Have a great week Bye Thanks for the RAW file Jack! shoothwithharrycom patreoncom/weekly-edit